after, beyond, transcendent
In a typical role-playing game, can refer to a player using out-of-game knowledge to determine the in-game actions of their character. In a solo game, can be the unique challenges of being character, player, GM, and game designer at the same time
the system of rules or knowledge related to a specific subject
Hi! Welcome to my blog, Solo Metanomy, where I will be documenting my experiences playing tabletop role-playing games solo. Check out my latest posts down below or click on the “Posts” tab in the menu to see them all.
Also in the menu is where you can find synopses of all the past episodes of my solo game – The Elyon Chronicles – as well as a download page with some of the mechanical stuff I have created and formatted to pdf.
Thanks very much for stopping by and checking things out!!
Last Session Recap: Elyon awakened to find the boat washed ashore on a rocky beach with Mushman and Quarthon lying unconscious beside him. Without knowing what had happened, Elyon does his best to take stock of the situation, sensing that they were somehow not in the same place anymore – the moon, stars, and constellationsContinue reading “The Elyon Chronicles – Episode 15”
So it’s been awhile since my last post since – you know – life happens. But I also have been spending some time on adventure design, contemplating what might be next for my characters who have found themselves transported to a different world outside of time. On a very high level, I have broken thisContinue reading “T.E.C. Ruined Temple Adventure: Wilderness Crawl Mechanics”
Last Session Recap: Still sitting stranded out on the stormy lake, the party attempted to activate the arcane glyph carved into the boards of the enchanted boat believing it to be the key to their predicament. Thinking hard, Elyon theorized that the glyph could be activated by a password. Taking his best guess, Elyon placedContinue reading “The Elyon Chronicles – Episode 14”